The Weyr is recovering from the loss of three weyrlings. A new, young wher is in the lower caverns. Things are quiet from the renegades. The Weyrwoman has secured a warder for Western Hold, since its Lord Holder is a weyrling. All the weyrlings continue their lessons. Everyone settles in for winter.
10/9/09 - Congratulations to those who Impressed candidates at Alizadehth's hatching! They are the Freedomfighters, and their weyrlingmaster is W'al.
9/24/09 - We have a new skin, Devils & Dragons, for Halloween! All skins are still available, but some features will clash in color. All the boards on the site have been updated, and a new way to earn marks had been added to the Main Stall.
The dedicated woman who is our fourth to top poster.
"Kia has to be the most patient bugger I've ever come across."
"She is always ready with a smile or some kind words and is generally just adorable and a real sweetheart!"
"She's a wonderful, endearing, active, huggable, adoring utterly necessary, central part of the Weyr!"
The fatherly, kind Weyrleader and rider of bronze Daidoroth. Roleplayed by Kila.
"The Weyrwoman's personal emotional punching bag, or otherwise known as the weyrmate that she'd never admit to being her weyrmate."
"He takes quite a lot from his Weyrmate and puts up with it, something neither of my own characters could do."
The not yet official brown wher bonded to his unknown handler. Roleplayed by Kila.
"This Brown may be new to the scene, but he sure knows how to make his entrance: entering a Run."
"He, with his bonded, look like they're going to be interesting future addition to our wher team."
The feline with drakonophobia owned by Felicia. Up for adoption.
"This cat is an attractive, well-played character who, even in the only two posts I have seen so far, has had their personality fairly well represented."
"The fact that he's a feline and has a real, steady personality is something often unique for situations like this."
Long after thread has become nothing but a scary bedtime story and dragons have dwindled without purpose, a large passing meteor draws the Red Star closer to Pern than ever before. Star Shadow Weyr is established to quickly repopulate the dragonkind and provide what protection it can. But stranger things are afoot. Not only does Thread again plague Pern, but colossal natural disasters are cropping up, a strange new species stirs in the depths of the ocean, and egg thieves lurk in the shadows.
Where the dragons and riders reach for sky! Half Moon Weyr is a small Weyr that was made under the moon and dedicated to the birth of a rare dragon. The Riders are all kind and are willing to welcome anyone into their Weyr. If you are wanting to join a small Weyr with plenty of opportunities, then you belong at Half Moon Weyr! Do have what is takes to reach the sky?
Rulebook These are the laws, the guidelines, and the rules of this place; they should be read and followed. The information contained within this board explains the interesting way we do things around Dalibor. This will be kept up to date and everyone should keep up to date on this.
Library Welcome to our realm of reference. For both newbies to learn about the basics of Dalibor and long-time members to review when they need to, this is the library where the articles about the Weyr are kept. Things like information on dragon colors and history are placed here.
Records From the census to color counts to information on the pets of the Weyr, this where the information about what Dalibor is now and once was is placed. This is the board to look for statistics, facts, and other simple information about the Weyr. Think of it as our records room.
Public Forum A mix of a questions and suggestions board and our debating forum, this place serves multiple functions. First, this is where guests and anyone can ask questions about the Weyr. Second, this acts as a place for public, democratic discussions of suggestions and new ideas.
Chatter If something doesn't go anywhere else, it probably goes here. This is the place for everything from introductions to random discussions on the relative merits of waffles versus cat treats as military weapons. You have been forewarned that this is a random and free form area.
Gameroom Since everyone needs a little break and a little fun at least every once in a while, we've provided a place to play your favorite forum games. Well this board doesn't boost your post count, it gives you an opportunity to just relax or occupy yourself if you're bored.
Say Goodbye If you are going to be gone for more than a day or are leaving us completely, we encourage you to let us know here. Providing us with a reason for your absence is much beloved, but not required in any way, of course. This also gives people an opportunity to say farewell.
Market Our virtual marketplace where your hard earned marks can be traded for services from other players or items from the main stall. All members are welcome to set up their own stalls to sell graphics, poems, or other things in order to earn more marks for themselves.
Advertise This is our guest, Proboards, Invisionfree, Zetaboards, Freewebs, and everything else that you can think of friendly advertising and affiliating board. Please just remember to read the rules posted in here before making a request or posting your advertisement.
Character Registraton New character should be posted here so that they can be reviewed by the staff and either approved or declined with notes for modification. The forms to be used when making characters are provided here as well, along with instructions on how to fill them out properly.
Character Archives This is where characters that have been approved are stored for reference and so that they may be edited and expanded upon later. Regular updating of character histories or information when important events happen is firmly suggested to everyone.
Plots & Plans Want to create in character drama, turmoil, and destruction? This is the place to search for some partners in crime and discuss your secret plans (though plotting is actually encouraged around here). Major plots and events must be brought up to staff or the entire site.
Weyr Bowl A carved out top of a mountain that dominants its island location to the north of the Western Continent, Dalibor’s bowl has sheer, smooth sides from where the river that runs through it has slowly decayed away the rock. Shaped like a teardrop, the far side has walls that are high and steep, hiding the larger caverns, they slowly become lower until they are fade out at the other end. There the river runs through and offers an entrance way on foot to either side of it. The bowl is wide and open, offering a clear view of the Weyr from either end.
Weyr Lake At the far end of the bowl, a waterfall falls from the high top of the wall and into a pool that has formed at the base. After the pools narrow out, it turns into the wide lake that serves that Weyr and forms a smaller version of the shape of the bowl, a teardrop. It is not overly deep, even at its center, despite the fact that it fills a large percentage of the bowl's floor. Before the feeding grounds and near the entrance way to the Weyr, the lake tapers into the river that continues the one that began the waterfall.
Kitchen & Dining Hall The bustling, expansive kitchen is the underbelly of the Weyr with its many warm hearths and often abundant enticing scents. On busy days, the dining hall is entirely overlooked, often just a lonely little cavern when everybody chooses to eat in the kithcen or elsewhere. However, it marks the place for feasts and revelries on special occasions, and the few scuffs marks on the floor mark a mixture of both very happy and very sad memories. This is the lifeblood and center of the Weyr, playing the part of its heart and soul.
Lower Caverns Work rooms, storage caves, guest quarters, and rooms for the weybrats and people of the Weyr, the lower caverns lie below the riders and their weyrs. The caves play host to crafters, weyrfolk, and guest of the Weyr. They are all the people with no dragon, or a wher, besides those chosen to stand to Impress one. Dark inside the corridors with few windows, it is reminiscent of one of the northern holds. The infirmary is locate near the kitchen and the quarters for any healers staying at the Weyr. Harpers also get their own space.
Personal Weyrs Located high up on the walls of the bowl and generally accessed by openings at the front, the personal weyrs play home to the dragonriders of Dalibor. From the large ones for Weyrwomen with the record room nestled amongst them by the hatching sands to the smaller weyrs nearer the entrance path were the fighters typically live, they come in all sizes and all different forms. There is no consistent factor to them besides the fact they contain a cave with a couch for dragons and a room for their riders.
Weyrlings' Barrack Left of the lake, this large, one-story building made of metal and stone is where young dragons and their riders grow up and begin their training. Divided into two corridors, one for the girls and one for the boys, there is enough space for several large hatchings of weyrlings. Each room is designed with plenty of space (most greens and some blues would be able to fit inside) for either a pair of smaller dragonets or one larger dragonet, and their riders. They are simply furnished string beds for the dragons and a cot and chest for the weyrling.
Wherhandler Quarters Occupying most of the space in the lower caverns not actually filled by lower cavern caves, the quarters for the wherhandlers mixes small, enclosed rooms with long, dark corridors. Much of the space back away from from the bowl is dedicated to giving space to work with the whers. The larger caves that have been carved out offer training quarts and lounges for the pairs that typically prefer the dark and quiet. The winding tunnels offer plenty of space to run and patrol at all times.
Wherlings' Barrack Unlike the other barracks, the wherling’s barrack takes up another section of the lower caverns, by the wherhandler quarters. Running along one long hallway that branches at one end into the wher caverns and the bowl at the other, small rooms dot the walls in alcoves. If there are many wherlings, roommates might be required, but generally everyone gets there own room. A bowl in the floor offers a place for a wher to sleep well humans get a cot and chest.
Candidates' Barrack Right of the lake, this building is divided into two sections in order to keep male and female candidates somewhat separate. Wher candidates are located near the back well dragon candidates tend to fill up most of the space. Each small room has a bunkbed in it and a couple of chests for the belongings of the two occupants. The location of the barrack is extremely close to the ground entrance to the hatching sand to make the run short, come hatching time.
Hatching Sands The largest cavern in the entire Weyr holds the hatching sands where eggs are laid to harden. Most of the floor is dominated by the expansive hot sands that are kept in by a small lip of stones. There’s enough room to hold the clutches of a couple of Queens. Most of the rest of the floor is covered by a set of benches surrounded by a wall that serve as the spectators stands. Higher up on the wall facing the actual sands are tiered ledges for dragons and their riders.
Western Hold Located on the bay that comes off the strait, near its southern end, Western Hold was the first hold on the Western Continent and the only firmly established one. They play host to a major Harperhall and a major Fisherhall. Located both on top of and inside the cliffs, the hold mainly utilizes the bay as a harbor and the fish edible fish that are abundant in the nearby waters. The terrain is heavily wooded around them, better for collecting timber then any sort of farming.
Crescent Hold Though the main part of Crescent Hold is largely complete, this is the later of the two holds on the Western Continent and not as established. Still, it holds its own and lays claim to having a major Dolphinhall and a major Minerhall. The dolphins prove useful in the surprisingly warm waters of Crescent Bay where the hold is located. The miners make use of few mines on the continent. Farmland is beginning to yield near the hold and the fishing is good.
Open Skies The open skies of Pern, from the clear blue expanse above the Southern Continent, to the brisk crisp winds of the Northern Continent, to the bitter unexplored airs above the Western Continent, and even the windy, spirally storms above the seas. This is where mating dragon take flight with suitors in their wakes, where wings rise up to defend Pern, and where a dragon can take a lazy afternoon glide. Endless possibilities drift in the air and into the dark void of between.
Western Continent Though the smallest one of Pern’s three continents, the Western Continent is largely unexplored once you move off the beaches. The lowlands are largely temperate rainforests or drier woods with ancient growth. Moving up into the higher lands, the continent becomes filled with low mountains amongst stretches of plateaus with dry, windy plains. Though both the southern and northern beaches are very hospitable, the strait that splits the continent is lined with rocky cliffs.
Western Ring Islands All of the ring islands are largely unrecorded. The eastern ones play host to the holdless. The western ones extend down in a slight arc from the bottom end of the Western Continent. Though the northern ones tend to be larger and mountainous, the smaller southern and middle islands tend to be very warm and tropical. Still, the waters near the beaches can be treacherous with unexplored hazards and the islands are veiled with mystery. Few bother to go to them.
OOC Archives Threads that are no longer active from OOC boards are moved here by staff. They are visible to anyone who wishes to access them. Upon request with good reason to staff or to the site as a whole, they may be returned to their original board.
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